Post by Neo Pikachu on Jul 17, 2008 8:19:09 GMT -5
Read First: A Guide to the RP Section (AKA How to stop your RP from being Closed)
Hints and Tips for Role-Playing
Below is a guide to help better a role play. People may refer to this thread while creating a role play, and may add on to the hints and tips!
1) Limit Your Character’s Power
While engaging in a Role Play, be sure that your character(s) are mortal and human, not “Gods.” If one is injured, let them be injured, not healed automatically. Unless specified, notice that one should not “teleport” to and fro, and must journey to the desired area(s). If capturing a pocket monster, one may try to make the battle scenario believable, and not just merely walk up to the creature and tossing a Poké-Ball. (Unless for ironic or comedic purposes.) Unless indicated by the fellow role-player, do not “bunny” another persons character. This means, you take over there character for a slight period of time, and play that character without consent. Furthermore, if absent for a lengthy time period, you may desire to contact the RP official and ask to be put on auto-follow. This is a form of approved “bunnying“. Indirectly, this leads to another point.
2) Leaving
Do not join if you intend to leave, may leave, or are unsure of your commitment to the game. This puts everyone else in a predicament, and makes the creator write your character off, even if your character is extremely influential. The only time to quit an RP is when it is completed, or the game master verifies your request to leave.
3) Entries
Be sure that each post is descriptive, and helps move the plot along. Whenever an RP is in a bind, help it by posting. Also, enable yourself to not be ‘stuck’, and try not to slow down the Role Play, unless otherwise directed. Be sure that each post has a point, and will ultimately better the game.
4) Professionalism
Numerous role play authors wish for their participants to write in a professional manner. This being said, do not incorporate “smilies” into a post, as it distracts from the game. Write according to PE2K rules and regulations, as seen here: PE2K Rules.
Furthermore, do not center role play games around inappropriate subjects. These will be locked immediately, as they are not suitable for all PE2K members. In addition, please do not create a game that takes ideas from other role-plays, unless you have direct permission from the author. This includes role plays that are loosely based upon another, as they still are modeled after an original. Therefore, in essence, be original.
4) Have Fun!
Even though there are guidelines, the most important rule is to have fun! Be creative, invent new situations, and become the character. The fun aspect is the life force of an Role Play…help sustain it!
Hints and Tips for Role-Playing
Below is a guide to help better a role play. People may refer to this thread while creating a role play, and may add on to the hints and tips!
1) Limit Your Character’s Power
While engaging in a Role Play, be sure that your character(s) are mortal and human, not “Gods.” If one is injured, let them be injured, not healed automatically. Unless specified, notice that one should not “teleport” to and fro, and must journey to the desired area(s). If capturing a pocket monster, one may try to make the battle scenario believable, and not just merely walk up to the creature and tossing a Poké-Ball. (Unless for ironic or comedic purposes.) Unless indicated by the fellow role-player, do not “bunny” another persons character. This means, you take over there character for a slight period of time, and play that character without consent. Furthermore, if absent for a lengthy time period, you may desire to contact the RP official and ask to be put on auto-follow. This is a form of approved “bunnying“. Indirectly, this leads to another point.
2) Leaving
Do not join if you intend to leave, may leave, or are unsure of your commitment to the game. This puts everyone else in a predicament, and makes the creator write your character off, even if your character is extremely influential. The only time to quit an RP is when it is completed, or the game master verifies your request to leave.
3) Entries
Be sure that each post is descriptive, and helps move the plot along. Whenever an RP is in a bind, help it by posting. Also, enable yourself to not be ‘stuck’, and try not to slow down the Role Play, unless otherwise directed. Be sure that each post has a point, and will ultimately better the game.
4) Professionalism
Numerous role play authors wish for their participants to write in a professional manner. This being said, do not incorporate “smilies” into a post, as it distracts from the game. Write according to PE2K rules and regulations, as seen here: PE2K Rules.
Furthermore, do not center role play games around inappropriate subjects. These will be locked immediately, as they are not suitable for all PE2K members. In addition, please do not create a game that takes ideas from other role-plays, unless you have direct permission from the author. This includes role plays that are loosely based upon another, as they still are modeled after an original. Therefore, in essence, be original.
4) Have Fun!
Even though there are guidelines, the most important rule is to have fun! Be creative, invent new situations, and become the character. The fun aspect is the life force of an Role Play…help sustain it!